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Licence

MIT License

Copyright (c) 2026 Jessica Smith

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Disclaimer: This license covers only the source code in this repository. Blur, its
code, data, artwork, audio and other assets are the property of Activision
Publishing, Inc. and are not covered by this license. Blur and Activision are
trademarks of Activision Publishing, Inc. This project is not affiliated with or
endorsed by Activision or Bizarre Creations. You need your own legitimate copy of
Blur to use it. Release builds contain code generated from the original game
files; that generated code is not covered by this license.

Files under third_party/ keep their own licenses (Wine headers: LGPL-2.1).

Third-party notices

Blur Native’s own source code is MIT licensed (see LICENSE). It uses or credits the following third-party material.

Included in this repository

Wine Direct3D 9 headers (LGPL 2.1)

third_party/include/d3d9.h, d3d9caps.h and d3d9types.h come from the Wine project and stay under the GNU Lesser General Public License, version 2.1. Wine is © the Wine project authors.

Titillium Web (SIL Open Font License 1.1)

examples/live-timing/TitilliumWeb-Regular.woff2 and TitilliumWeb-Bold.woff2 (the live-timing demo) are Titillium Web, © Accademia di Belle Arti di Urbino and students of MA course of Visual design, licensed under the SIL Open Font License 1.1.

Fan-wiki content (CC BY-SA)

Powerup and mod icons in examples/live-timing/icons, and car display names and similar values in the live-timing example and game lookup data, come from the Blur Fandom wiki, whose text is available under CC BY-SA. The icons’ artwork remains the property of Activision Publishing, Inc.

Used at build time

Ghidra (Apache License 2.0)

Ghidra (National Security Agency) does the code discovery when building the recompiled game code. It isn’t distributed with this project. Licensed under the Apache License 2.0.

Not licensed

Activision game material

Blur is © Activision. Bizarre Creations developed it. Blur and Activision are trademarks of Activision Publishing, Inc. This project isn’t affiliated with or endorsed by Activision.

The game’s code, data, artwork, audio and other assets, code generated from the game files (release builds contain it), and lookup data extracted from the game belong to Activision Publishing, Inc. They are not licensed under the MIT licence or any other licence granted by this project. You need your own legitimate copy of Blur.

Screenshots

Screenshots on the documentation site are captured by the project from Blur Native running the game. The game’s artwork, models and user interface in them belong to Activision Publishing, Inc. and are shown to illustrate the port.

Disclaimer

The MIT licence covers only the source code in this repository. Blur, its code, data, artwork, audio and other assets belong to Activision Publishing, Inc. and aren’t covered by it. You need your own legitimate copy of Blur. Release builds contain code generated from the original game files; that generated code isn’t covered by the MIT licence.

Credits

The Amax Emu community, for keeping Blur online and for their reverse-engineering notes.