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Features

Everything in Blur for PC, plus the following. Release history is in the changelog.

The game runs natively on arm64 with Metal graphics. Races run at well over 100 fps at 2560×1600 with everything maxed and MSAA on.

Options > Graphics gains Show FPS, skip intro videos, frame-rate limit, anisotropic filtering, draw distance and bloom. See Settings.

Online play runs on our own server in place of the original, now-closed one. Create an account in game; the licence key is ignored. You can also run your own server. See Online.

Multiplayer mod loadouts are remembered between launches, online, on LAN and without an account.

Shows your screen, mode and track in Discord. Turn it off in Options > Graphics.

Lua scripts can replace or extend the game’s menu scripts. Load your own with --patch-dir or BLUR_PATCH_DIR.

BLUR_STATE_WS=<port> streams the current screen, mode, track, lobby and live race data as JSON over a local websocket. See Game-state websocket, or the live timing demo.